Age/Gender: 19, Male
Location: Netherlands, NL
Job: Creative Director
Check out my portfolio at Kenney.nl!
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Entry #8
Yesterday I released Marblet, I was hugely disappointed by the low score it got and even more disappointed that I didn't know why. Almost nobody gave a review so I wouldn't know what to improve on or what is wrong with the game. I have 2 things listed already;
1. The controls. Almost everyone thinks the 'normal' controls don't work with an isometric view, they work great with a joystick or a trackball (Marble Madness YAY) but I guess not so much with buttons. I've made an alternate control scheme with an isometric layout to show you that isometric controls are harder to control, check it out here:
Check the alternate control scheme of Marblet
2. The difficulty. When you develop a game you play it alot. When you play games alot you (can) get really good at them. I guess I played Marblet a little too much and made the levels hard for the general audience while I can finish the game in a breeze.
So, what do you think of Marblet? If you don't like it, why? What's wrong?
Oh and if you spare some time, fight my Brute (no sign-up required);
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