Contact Info / Websites
Programming is often easily learned using the many great resources available. Visual programming makes it easier than ever. Art however? Not so much. Many developers struggle with art in their games and can't find a solid base to work with.
That's why I've created 40,000+ art assets ranging from 2D sprites to 3D model packs. They're all public domain licensed which means they can be used by anyone for any type of project (personal, education, and commercial).
Let me know if you've got requests for additional spites, models, audio files, or fonts.
A couple of days ago I started recording me doing some basic game assets. Right now there are three videos done, one on platformer tiles, one doing a basic character and animation and finally a 3D house using SketchUp.
If you have any requests or like to see something highlighted, let me know!
Don't forget to subscribe!
Second week of working on Pico's Aftermath (final title now). The school is nearing completion, only a few more rooms (teacher's lounge, janitor closet and cellar) before I can start adding details and improving current locations.
After that more interactivity will be added to objects (lockers, bathroom stalls, faucets and other particle effects) and the first HUD elements will be added.
See ya next week!
For Pico Day 2013 I remade the original Pico's School game with fresh graphics. For this year, I'll be creating the complete school in THE THIRD DIMENSION. In Pico's School: Aftermath (working title) you'll be able to explore the school 17 years after the massacre. Explore the overgrown classes, collect items from a long gone past and uncover what lies in the cellar...
Screenshots are non-final, the school is currently being modeled and interactivity added to objects (doors, light switches etc.). After that game logic will be added and finally the audio.
The game will be released for free on Pico Day 2016, May 7th.
Last year I created a bundle of assets that has over time grown to a total of 20,000 game assets! Ready to use in any project, using any game engine. All of the sprites were released to the public domain which means they're free for any developer to use.
The bundle can be bought for just $10 USD, best thing is; this includes free updates plus you support the creation of even more game assets which are free to use for developers.
Over the last couple of months I've created over 16,000 game assets which are completely license free and thus allow use in any project or game. You can download each of these game assets in packs, for free, on my website. If you'd rather get them all in one big pack (and automatic updates), you can purchase it on Steam.
When purchasing, you also support the future creation of new game assets :)
To reach a new audience, allow for easy updates and give young creators a smooth start with game development I'd like to sell my assets on Steam!
The 'Kenney Game Assets' pack is a complete package of over 13,000 game assets. The pack includes images, audio files, fonts, 3D models and game sources (Construct 2). All assets fit together really well and come in various categories. This complete pack is easy to update and includes a lifetime of free updates!
Included files are PNG, EPS/SVG/SWF, TTF, CAPX or 3DS depending on their file format. The files are compatible with most game engines on the market (Construct 2, Unreal Engine, Unity, CryEngine, Open source frameworks, RPG Maker etc.) and work on any platform.
Vote now on Steam Greenlight:
Ugh, it's hard to tell anything about the game I'm creating for Pico Day 2015. It's quite obvious that something happened at Pico's school, but anything I'd tell would spoil a bunch. So here's a screenshot.
To support Newgrounds we're returning to create a completely new game that closely mimmicks what made the original so great. It runs on the same engine as Pico's School DX and will introduce new gameplay elements taken from the never released Pico's School 2. Yep, we got video footage - it's awesome and you will never see it.
Below is the first teaser of the game, I'm hard at work creating the layout of the school and drawing backgrounds. Will reveal more about the game in the coming weeks!
We're finishing up Kenney Land, ready to be opened! Kenney Land is a venue that allows game developers (beginner to professional) to socialize, work, learn, create and play in an open environment. Various events will be held ranging from trainings to game jams.
For those who can't visit Kenney Land, there will be an online component called Kenney Land Online. Best described as a Habbolike avatar chat that allows to to participate in events.
More info: KenneyLand.com
or follow development process: Kenney Land Facebook