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Kenney
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Kenney @Kenney

Age 34, Male

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Netherlands, NL

Joined on 3/16/02

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New game: Marblet

Posted by Kenney - April 9th, 2009


Yesterday I released Marblet, I was hugely disappointed by the low score it got and even more disappointed that I didn't know why. Almost nobody gave a review so I wouldn't know what to improve on or what is wrong with the game. I have 2 things listed already;

1. The controls. Almost everyone thinks the 'normal' controls don't work with an isometric view, they work great with a joystick or a trackball (Marble Madness YAY) but I guess not so much with buttons. I've made an alternate control scheme with an isometric layout to show you that isometric controls are harder to control, check it out here:

Check the alternate control scheme of Marblet

2. The difficulty. When you develop a game you play it alot. When you play games alot you (can) get really good at them. I guess I played Marblet a little too much and made the levels hard for the general audience while I can finish the game in a breeze.

So, what do you think of Marblet? If you don't like it, why? What's wrong?

Click here to play Marblet

Oh and if you spare some time, fight my Brute (no sign-up required);
Fight my Brute

New game: Marblet


Comments

Just had a quick play through to give you some ideas. I think my main problem with the game is that I've played almost identical games many times before, its very well coded but not particularly original. I think you did a good job with the controls but movement in isometric view is always a bit fiddly, so the game might've got frustrating to some people quickly. Don't let the low score get you down, this strikes me as the kind of game that will spread well around the web, just not the kind of thing that Newgrounds go crazy for.

It's not bad, but I guess yeah, its just that there are so many other games like it around. Of course you've changed alot of stuff and you've tried to make it different, but it just feels like same old.

You know, it doesn't have to be a complete waste, depending on how you coded it. I would love to see an isometric game where the focus is more on going everywhere than avoiding the "empty abyss". Something like metroid prime rolling in a ball mechanics, and making that fun. Y'kno?

Also i much prefer the alternate control scheme. I've always hated the non-isometric control scheme and wondered why no one has changed it yet.

Peace

that was a fun game i dont know why it was so low of score

It's a fun game but the controls are definitely a flaw. The isometric controls felt a lot better.