Yesterday I released Marblet, I was hugely disappointed by the low score it got and even more disappointed that I didn't know why. Almost nobody gave a review so I wouldn't know what to improve on or what is wrong with the game. I have 2 things listed already;
1. The controls. Almost everyone thinks the 'normal' controls don't work with an isometric view, they work great with a joystick or a trackball (Marble Madness YAY) but I guess not so much with buttons. I've made an alternate control scheme with an isometric layout to show you that isometric controls are harder to control, check it out here:
Check the alternate control scheme of Marblet
2. The difficulty. When you develop a game you play it alot. When you play games alot you (can) get really good at them. I guess I played Marblet a little too much and made the levels hard for the general audience while I can finish the game in a breeze.
So, what do you think of Marblet? If you don't like it, why? What's wrong?
Oh and if you spare some time, fight my Brute (no sign-up required);
Fight my Brute
ChromeShark
Just had a quick play through to give you some ideas. I think my main problem with the game is that I've played almost identical games many times before, its very well coded but not particularly original. I think you did a good job with the controls but movement in isometric view is always a bit fiddly, so the game might've got frustrating to some people quickly. Don't let the low score get you down, this strikes me as the kind of game that will spread well around the web, just not the kind of thing that Newgrounds go crazy for.