I could tell you what I did in 2010, but just watch the video below:
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For 2011 I already have lots of ideas for projects and I even started some already.
Agent Box
Physics based puzzle mixed with espionage action.
Chalkland (working title)
Point 'n click adventure, pictured below.
But that's not all, heck, that's not even 1/5th of it. New releases of Ballista with plenty of new stages and updates, Cave Copter will make a return, there's a defense game, a 2-in-1 game pack (since part 1 has never been released on NG, I'll make a pack especially for NG), a topdown stealth game...There's a lot to come.
But for now I'm gonna wish you all happy holidays and make sure you survive until 2011. Take care!
molkman
In your games, you should focus more on variety and especially force. As in, they should feel more powerful by effects and response to actions from the player. The graphics are great already.
Kenney (Updated )
Thanks for your comment, I will keep that in mind when I work on my next projects. :)
PS. Lucky Tower was awesome.